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Geometry nodes instance attributes workaround instructions

With Geometry Nodes in Blender 3.0 there's currently no built in way to create instance attributes (store unique data in each instance).

After a lot of head scratching I've managed to find a workaround, which not only allows for unlimited instance attributes, but it also provides a way to avoid having to use group inputs and outputs when you want to pass attributes between modifiers!

I've made full instructions available for free at the link below, and additionally the scene file for a small fee if you can't be bothered to build it yourself.


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